/*
                    Collisionlayer Class Implementation
*/
#include "Collisionlayer.h"

Collisionlayer::Collisionlayer()
{

}

Collisionlayer::~Collisionlayer()
{
    for (int i = 0; i < Collisions.size(); i++)
    {
        delete Collisions.at(i);
    }

    Collisions.clear();
}
